﻿// Behavior originally contributed by mastahg.
//
// LICENSE:
// This work is licensed under the
//     Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
// also known as CC-BY-NC-SA.  To view a copy of this license, visit
//      http://creativecommons.org/licenses/by-nc-sa/3.0/
// or send a letter to
//      Creative Commons // 171 Second Street, Suite 300 // San Francisco, California, 94105, USA.    

#region Summary and Documentation
//    <CustomBehavior File="StandAndKill" QuestId="25553" MobId="40974" X="3772.889" Y="-3233.83" Z="975.3411" /> // originally made for hyjal behavior
#endregion


#region Examples
#endregion


#region Usings
using System;
using System.Collections.Generic;
using System.Linq;

using Bots.Grind;
using CommonBehaviors.Actions;
using Honorbuddy.QuestBehaviorCore;
using Styx;
using Styx.Common;
using Styx.CommonBot;
using Styx.CommonBot.Profiles;
using Styx.CommonBot.Routines;
using Styx.Pathing;
using Styx.TreeSharp;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;

using Action = Styx.TreeSharp.Action;
#endregion


namespace Honorbuddy.Quest_Behaviors.SpecificQuests.howtomakemeatfresh
{
	[CustomBehaviorFileName(@"SpecificQuests\24697-ungoro-howtomakemeatfresh")]
	public class howtomakemeatfresh : CustomForcedBehavior
	{

		public howtomakemeatfresh(Dictionary<string, string> args)
			: base(args)
		{
			QBCLog.BehaviorLoggingContext = this;

			try
			{
				// QuestRequirement* attributes are explained here...
				//    http://www.thebuddyforum.com/mediawiki/index.php?title=Honorbuddy_Programming_Cookbook:_QuestId_for_Custom_Behaviors
				// ...and also used for IsDone processing.

				QuestId = 24697;
				QuestRequirementComplete = GetAttributeAsNullable<QuestCompleteRequirement>("QuestCompleteRequirement", false, null, null) ?? QuestCompleteRequirement.NotComplete;
				QuestRequirementInLog = GetAttributeAsNullable<QuestInLogRequirement>("QuestInLogRequirement", false, null, null) ?? QuestInLogRequirement.InLog;

			}

			catch (Exception except)
			{
				// Maintenance problems occur for a number of reasons.  The primary two are...
				// * Changes were made to the behavior, and boundary conditions weren't properly tested.
				// * The Honorbuddy core was changed, and the behavior wasn't adjusted for the new changes.
				// In any case, we pinpoint the source of the problem area here, and hopefully it
				// can be quickly resolved.
				QBCLog.Exception(except);
				IsAttributeProblem = true;
			}
		}


		// Attributes provided by caller
		public int QuestId { get; private set; }
		public QuestCompleteRequirement QuestRequirementComplete { get; private set; }
		public QuestInLogRequirement QuestRequirementInLog { get; private set; }


		// Private variables for internal state
		private bool _isBehaviorDone;
		private Composite _root;


		// Private properties
		private LocalPlayer Me
		{
			get { return (StyxWoW.Me); }
		}


		#region Overrides of CustomForcedBehavior




		public Composite DoneYet
		{
			get
			{
				return new Decorator(ret => Me.IsQuestComplete(QuestId),
					new Action(delegate
					{
						TreeRoot.StatusText = "Finished!";
						_isBehaviorDone = true;
						return RunStatus.Success;
					}));
			}
		}


		public Composite DoDps
		{
			get
			{
				return
					new PrioritySelector(RoutineManager.Current.HealBehavior, RoutineManager.Current.CombatBuffBehavior, RoutineManager.Current.CombatBehavior);
			}
		}



		//<Vendor Name="Young Diemetradon" Entry="9162" Type="Repair" X="-7518.554" Y="-1351.945" Z="-270.8233" />
		public WoWUnit Dino
		{
			get { return ObjectManager.GetObjectsOfType<WoWUnit>().Where(r => (r.Entry == 9162 || r.Entry == 9163) && r.IsAlive).OrderBy(r=>r.Distance).FirstOrDefault(); }
		}



		//<Vendor Name="dasd" Entry="0" Type="Repair" X="-7531.042" Y="-1459.93" Z="-279.5515" />
		public WoWPoint Gooby = new WoWPoint(-7531.042,-1459.93,-279.5515);
		//<Vendor Name="start" Entry="0" Type="Repair" X="-7537.472" Y="-1421.281" Z="-272.6569" />
		public WoWPoint start = new WoWPoint(-7537.472,-1421.281,-272.6569);


		public WoWItem Meat
		{
			get { return Me.BagItems.FirstOrDefault(r => r.Entry == 50430); }
		}

		public bool gotthere = false;
		public Composite GetToSpot
		{
			get
			{
				return new Decorator(r => !gotthere,new PrioritySelector(
					new Decorator(r=> start.Distance(Me.Location) > 10, new Action(r=>Navigator.MoveTo(start))),
					new Decorator(r => start.Distance(Me.Location) < 10, new Action(r => gotthere = true))
					
					));
			}
		}

		public Composite GoobyPls
		{
			
			get
			{
				return new PrioritySelector(
					new Decorator(r=>Me.Combat,new Action(r=>Navigator.MoveTo(Gooby))),
					new Decorator(r=>!Me.Combat && Dino != null && Dino.Distance < 40,new Action(r =>
						{
							Navigator.PlayerMover.MoveStop();
							Dino.Target();
							Meat.Use();

						}
																						  )),
					 new Decorator(r=>!Me.Combat && Dino != null && Dino.Distance > 40,new Action(r=>Navigator.MoveTo(Dino.Location))),
					 new Decorator(r=>!Me.Combat && Dino == null, new Action(r=>Navigator.MoveTo(start)))
					 
						
					
					
					);
			}
		}


		protected override Composite CreateBehavior()
		{

			return _root ?? (_root = new Decorator(ret => !_isBehaviorDone, new PrioritySelector(DoneYet, GetToSpot,GoobyPls, new ActionAlwaysSucceed())));
		}

        public override void OnFinished()
        {
            LevelBot.BehaviorFlags |= BehaviorFlags.Combat;
            TreeRoot.GoalText = string.Empty;
            TreeRoot.StatusText = string.Empty;
            base.OnFinished();
        }

		public override bool IsDone
		{
			get
			{
				return (_isBehaviorDone // normal completion
						|| !UtilIsProgressRequirementsMet(QuestId, QuestRequirementInLog, QuestRequirementComplete));
			}
		}




		public override void OnStart()
		{
			// This reports problems, and stops BT processing if there was a problem with attributes...
			// We had to defer this action, as the 'profile line number' is not available during the element's
			// constructor call.
			OnStart_HandleAttributeProblem();

			// If the quest is complete, this behavior is already done...
			// So we don't want to falsely inform the user of things that will be skipped.
			if (!IsDone)
			{
				LevelBot.BehaviorFlags &= ~BehaviorFlags.Combat;

				this.UpdateGoalText(QuestId);
			}
		}

		#endregion
	}
}